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Game Systems

The systems encyclopaedia will explain the mechanics that affect every service.

Coverage map

  • Mission generation, scaling and unlocks
  • Dispatch, response states and completion
  • Credits, coins and expenditure
  • Personnel recruitment and retention
  • Training, classrooms and qualifications
  • Patients, treatment and transport
  • Prisoners and custody transport
  • Hospitals, prisons and destination capacity
  • Buildings, expansions and extensions
  • Daily tasks, events and rewards
  • Points of interest
  • Dispatch centres and geographic organisation
  • Mobile, tablet and desktop behaviour

Each system page will link to affected services, missions, vehicles and reference records.