Game Systems¶
The systems encyclopaedia will explain the mechanics that affect every service.
Coverage map¶
- Mission generation, scaling and unlocks
- Dispatch, response states and completion
- Credits, coins and expenditure
- Personnel recruitment and retention
- Training, classrooms and qualifications
- Patients, treatment and transport
- Prisoners and custody transport
- Hospitals, prisons and destination capacity
- Buildings, expansions and extensions
- Daily tasks, events and rewards
- Points of interest
- Dispatch centres and geographic organisation
- Mobile, tablet and desktop behaviour
Each system page will link to affected services, missions, vehicles and reference records.